app for
khuioduan
• Player Information •
Name: Am
Age/18+?: 18+!
Preferred Contact: PM to
choiced
Other Characters Played:everyone currently in the game I mean what. none.
Most Recent AC Link: N/A
Age/18+?: 18+!
Preferred Contact: PM to
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Other Characters Played:
Most Recent AC Link: N/A
• Character Information •
Name: Zelos Wilder
Canon: Tales of Symphonia
Canon Point: There are two possible endings to the game. In one of them, Zelos survives; in the other, he betrays Lloyd's group and essentially commits suicide-by-cop at the hands of his friends. Word of Creator says that true canon combines these two endings, and I'm taking Zelos from the point just after he attacked the group to try and get Lloyd to kill him, and Lloyd refused to do it.
Age: 22 at initial pull into Tushanshu; now 23
Type of Character: Canon character
Reference: Wiki!
Personality:
Headcanon will be highlighted in red! Content warning for mentions of suicide.
When Zelos was eight years old, his mother was killed saving his life from a half-elven assassin. His father committed suicide not long after. Both parents were distant and dismissive towards Zelos even before all of that, and the very last thing Zelos's mother told him before she bled out on the snow at his feet was that things would be better if he'd never been born.
In case it’s not obvious, this does not a healthy and well-adjusted childhood make.
On the surface, Zelos is a skirt-chasing, narcissistic man with an inflated ego. He shows off, he's frequently full of himself, and he dismisses things and people he doesn't think are important. A lot of the way he acts, however, has roots in what happened to him when he was eight. He acts full of himself as an overcompensation for the fact that no one, not even his parents, loved him unconditionally as a child. His parents were forced to marry as part of the Chosen lineage, so Zelos's father never saw Zelos as anything more than a duty fulfilled, and Zelos's mother saw him as a constant reminder of her duty to a man she didn't like. The way Zelos's father acted while he was the Chosen became Zelos's mask for dealing with feelings he didn't want to confront -- even though Zelos hated how his father acted, given that it made his mother so miserable. It probably comes as no surprise that Zelos grew up with a very deep sense of self-hatred.
In addition to the explicitly terrible parts of his childhood, growing up as the Chosen in Tethe'alla pretty much decided Zelos's life from the crib. He got a life of privilege, social deference, and unquestioned obedience, but on the flip side of the coin he also got a buttload of responsibility he never signed up for dumped on his shoulders the moment his dad died. He was trapped in a life he hated. Zelos acts as lazy and carefree as he does in reaction to having every single aspect of his existence planned out for him. His dream is not to be the Chosen anymore, not to be saddled with the responsibilities and burden of that destiny -- to be free to do whatever he wants with his life. So he acts both like someone accustomed to privilege and being obeyed, and like someone who's never had any expectations laid on him whatsoever. The two mindsets combined create some of the weirdly disparate behaviours he exhibits, like how he's easily charismatic enough to navigate the political waters of Tethe'alla's elite, but also frequently acts like he's too stupid to understand any of it and expects things to get handed to him on a silver platter.
Far from what public opinion of him would assert, Zelos graduated top of his class from the Imperial Research Academy. He claims that's because he paid people to cheat and take his tests for him, but we know that can't be the whole story – he's extremely good at math, for instance, on the same level as the genius in the group. More likely it's part of the list of achievements he doesn't actually consider to be achievements, since being the best at everything he does is what's expected of the Chosen, not of Zelos. Acting like he's an idiot makes people underestimate him, and he gets a small thrill every time he surprises someone with the truth, even though that thrill never lasts for long.
Zelos is extremely flirtatious, taking after his father, who was the Chosen One before him. However, unlike his father before him, Zelos has self-imposed limits, separating him from the behaviours he hates. Zelos’s father was a notorious ladies' man, keeping several mistresses on the side, one of which resulted in Zelos’s half-sister Seles. Seles and her mother are both half-elves, and Seles's mother was the one who orchestrated the attempt on Zelos's life when he was eight, hoping that his death would make Seles the Chosen One instead. Zelos has Feelings about half-elves thanks to that, though he does have a soft spot for Seles (she's his sister, after all, and just as much a victim as he is); and, more indirectly, he also has Feelings about his father's adultery. As a result, Zelos's flirtations are usually less lecherous than they seem at first. He doesn’t persist if the recipient says no or is obviously uncomfortable. When Colette became lifeless during her angel transformation and was incapable of responding to anyone, there was a notable lack of any flirtations from Zelos, implicit or otherwise. He even gets angry at Sheena for suggesting that's something he would do. The only exception to this rule seems to be with Sheena, and since Sheena is more than capable of holding her own and punishing Zelos every time Zelos goes too far, this is more likely an unconscious self-punishment on Zelos's part -- a good way to stop him from becoming his father.
(I’m still putting the serial flirtation as part of his permissions here, just in case there are players who don’t want to deal with it, since Zelos can come on very strong.)
Zelos is bisexual, leaning towards straight because of his responsibilities as a member of the Chosen mana lineage. One of the game mechanics allows him to flirt with every woman in both Sylvarant and Tethe'alla, but he also seems to have no problem whatsoever labelling Lloyd, Regal, and Genis his ‘hunnies’ alongside Colette, Sheena, Raine, and Presea. Given how Zelos acts around Lloyd during some parts of the game, there’s a good chance he’s attracted to Lloyd too, although he never brings that up because any idiot paying the slightest attention can tell there’s no coming between Lloyd and Colette. Despite Zelos's responsibility for the Chosen mana lineage, Tethe'allan society doesn't seem to have any hang-ups about bisexuality and homosexuality, so as long as Zelos fulfills his duty it doesn't impact his opinion of himself. He could be Goddess's gift to everyone instead of just the one gender.
One of the few things Zelos has strong feelings about right from the get-go, unsurprisingly, is what role parents should take with their children. It's why he dislikes Lloyd's dad, Kratos, and why siding with Kratos in the game costs affection from Zelos. In Zelos’s eyes, Kratos abandoned his son, and then tried to make his son fix his mistakes – all without so much as a 'by the way, I'm the dad you've been wondering about all your life, and I care about you'. Kratos embodies a lot of the things Zelos can't forgive his own dad for, making any association with him a point of contention in the group.
Because his mother explicitly rejected him and his father implicitly rejected him, Zelos suffers from a dangerous lack of self-worth beneath the fun-loving and happy façade. One of his wishes in the game is that the assassin from when he was eight succeeded in killing him, because then Seles would be the Chosen and obviously she would be much better at it. That's dangerously akin to wanting to shove the responsibilities of a position he hates at the half-sister he loves, though, so Zelos has avoided her ever since they were kids, and convinced himself that she hates him even though she doesn't. By the end of the game, Zelos is suicidal. It's been a low-key thing throughout his life, enough for him to believe – or want to believe – that he doesn't particularly care about anything, least of all himself. And it's that low-key desire which drives him to spy for three different opposing factions, because the danger doesn’t factor into his decisions at all and he genuinely doesn't care what happens to him when he's caught. If he can play the field, that increases his chances of getting what he wants, and if it doesn't work, it doesn't matter, because he'll be dead and beyond caring anyway. His attitude only changes when he meets and starts traveling with Lloyd’s group, and it doesn't change overnight.
In spite of literally everything mentioned so far, Zelos is basically a good man who doesn't want bad things to happen to people who don't deserve them. He just hasn't had reason to struggle with questions of morality up until he makes friends with Lloyd, Colette, and the others. Genuine friendship was not something he expected to happen, and the question of what decision to commit to plagues him for the duration of the game. When he reveals himself as a traitor and tries to get the group to kill him just before his canon point for Khu Iodian, it’s a culmination of that lack of self-worth and suicidal desire, not a decision to commit to the bad guys. When Lloyd refuses to kill him, that opens up the avenue for Zelos to make a moral decision -- and he does. He picks himself up and goes to help them. A lot of Zelos's self-worth hinges on Lloyd throughout the game; this seventeen-year-old kid, who seems utterly incapable of not forgiving someone and never once suspects that not everyone traveling with him shares his idealism, is the first person to see through Zelos's mask. Zelos goes from dismissing him at the beginning of the game to wanting to move heaven and earth for him near the end, and the change is made even more stark by the deciding factor of the two endings. In a nutshell, if Lloyd doesn't question whether he can trust Zelos, Zelos survives. If he questions it, Zelos dies.
Zelos doesn't plan to surround himself with people who are better than he is, but that's exactly what ends up happening, and it's the reason why he makes the right choice after everything else has been stripped away. Lloyd's dream for the future gives Zelos hope that he can have a future, and that one day he can match the others.
Because of Zelos's canon point, he saw Keeliai and Tushanshu as a bit of a reprieve. He thought he wouldn't have to make any life-changing decisions there, wouldn't have to face anything, wouldn't have to plan for a future he might not have. Sheena, Raine, and Kratos made things a little more complicated, though, sitting as constant reminders of Zelos's life back home. After nearly a year in Keeliai, some of Zelos's mask has already fallen away -- enough that he made the decision to go back home when he got presented with the choice, to help Lloyd.
He's going to be more pissed about not being back home than he will about the whole 566-years-have-passed thing.
Appearance:
1 2 3
Abilities:
Swordsmanship skills: Zelos's equippable weapons in the game are swords, daggers, shields, and defensive gauntlets. He's a proficient swordsman even without access to his other abilities. Because he always has either an exsphere or his Cruxis crystal equipped during the game, he can use his sword/dagger to send small waves of damaging energy at his opponent (Demon Fang, Sonic Thrust, or Light Spear). Zelos is stronger and faster than average, and he can jump higher than normal and fall easily from heights that would kill un-enhanced humans. The Cruxis crystal he’s wearing by the time of his canon point confers even more benefits, explained below. Exspheres also allow for defensive techniques; for Zelos, that technique is Guardian, which instantly summons a flickering green shield around him capable of deflecting most physical and magical attacks.
Magic artes: There’s a variety of elemental artes Zelos can learn during the game, thanks to his ingestion of a magical substance called aionis. However, when left to his own devices, his AI prefers fire and front-line fighting. Realistically he'd have the following abilities in Khu Ioduan:
Combination magic/blade attacks: The elemental artes above all require preparation time, and fail if Zelos's concentration is broken. They're best used when he's fighting in a group for that reason. He does have a few attacks, though (Lightning Blade and Hell Pyre) which don't require any prep time at all – just a blade. They’re not as powerful as the full artes, but add extra electricity damage with a bolt of lightning and fire damage with a ball of fire to Zelos's sword attack, respectively.
Angelic artes: Equipping a Cruxis crystal with a key crest transforms the wearer into an angel. Zelos can turn all his senses on and off at will, summon translucent angelic wings that allow him to fly, sense mana (magical energy), turn on and off basic survival functions like sleeping, eating, and breathing, and beam thoughts telepathically into someone else's head. (This is one-way telepathy only – he can't read minds. This is also in his permissions.) The Cruxis crystal stops aging and confers functional immortality. All other things being equal, Zelos will live forever. This doesn’t mean he can't be killed, however – if someone stabbed him right where the Cruxis crustal is at the base of his throat, destroying the crystal, he'd pretty much be dead. And a serious enough injury anywhere else that doesn’t get healed in time could also do the job. The Cruxis crystal also lets Zelos use an angel skill called Judgment. Like other elemental artes, it takes some prep time, though he seems to be a little more immune to his concentration getting broken; and when he casts it, giant beams of light spear through the ground randomly in a wide arc around him, damaging anything that gets caught in them. Judgment can also turn into Divine Judgement if Zelos has taken a lot of damage in a short amount of time, which is much more powerful and spreads even father out.
Suitability:
At the end of Tushanshu, Zelos made the decision to go back home and face the music. That was a pretty big deal for him, and he's going to be a little pissed that he didn't get to follow through. This'll make him more active in Khu, especially in exploring the area and looking for a way out. Determination can carry you a pretty long way, even when you're surrounded by three metaphysical planes in constant ravaging chaos.
Inventory:
Talent Preferences:
Canon: Tales of Symphonia
Canon Point: There are two possible endings to the game. In one of them, Zelos survives; in the other, he betrays Lloyd's group and essentially commits suicide-by-cop at the hands of his friends. Word of Creator says that true canon combines these two endings, and I'm taking Zelos from the point just after he attacked the group to try and get Lloyd to kill him, and Lloyd refused to do it.
Age: 22 at initial pull into Tushanshu; now 23
Type of Character: Canon character
Reference: Wiki!
Personality:
Headcanon will be highlighted in red! Content warning for mentions of suicide.
When Zelos was eight years old, his mother was killed saving his life from a half-elven assassin. His father committed suicide not long after. Both parents were distant and dismissive towards Zelos even before all of that, and the very last thing Zelos's mother told him before she bled out on the snow at his feet was that things would be better if he'd never been born.
In case it’s not obvious, this does not a healthy and well-adjusted childhood make.
On the surface, Zelos is a skirt-chasing, narcissistic man with an inflated ego. He shows off, he's frequently full of himself, and he dismisses things and people he doesn't think are important. A lot of the way he acts, however, has roots in what happened to him when he was eight. He acts full of himself as an overcompensation for the fact that no one, not even his parents, loved him unconditionally as a child. His parents were forced to marry as part of the Chosen lineage, so Zelos's father never saw Zelos as anything more than a duty fulfilled, and Zelos's mother saw him as a constant reminder of her duty to a man she didn't like. The way Zelos's father acted while he was the Chosen became Zelos's mask for dealing with feelings he didn't want to confront -- even though Zelos hated how his father acted, given that it made his mother so miserable. It probably comes as no surprise that Zelos grew up with a very deep sense of self-hatred.
In addition to the explicitly terrible parts of his childhood, growing up as the Chosen in Tethe'alla pretty much decided Zelos's life from the crib. He got a life of privilege, social deference, and unquestioned obedience, but on the flip side of the coin he also got a buttload of responsibility he never signed up for dumped on his shoulders the moment his dad died. He was trapped in a life he hated. Zelos acts as lazy and carefree as he does in reaction to having every single aspect of his existence planned out for him. His dream is not to be the Chosen anymore, not to be saddled with the responsibilities and burden of that destiny -- to be free to do whatever he wants with his life. So he acts both like someone accustomed to privilege and being obeyed, and like someone who's never had any expectations laid on him whatsoever. The two mindsets combined create some of the weirdly disparate behaviours he exhibits, like how he's easily charismatic enough to navigate the political waters of Tethe'alla's elite, but also frequently acts like he's too stupid to understand any of it and expects things to get handed to him on a silver platter.
Far from what public opinion of him would assert, Zelos graduated top of his class from the Imperial Research Academy. He claims that's because he paid people to cheat and take his tests for him, but we know that can't be the whole story – he's extremely good at math, for instance, on the same level as the genius in the group. More likely it's part of the list of achievements he doesn't actually consider to be achievements, since being the best at everything he does is what's expected of the Chosen, not of Zelos. Acting like he's an idiot makes people underestimate him, and he gets a small thrill every time he surprises someone with the truth, even though that thrill never lasts for long.
Zelos is extremely flirtatious, taking after his father, who was the Chosen One before him. However, unlike his father before him, Zelos has self-imposed limits, separating him from the behaviours he hates. Zelos’s father was a notorious ladies' man, keeping several mistresses on the side, one of which resulted in Zelos’s half-sister Seles. Seles and her mother are both half-elves, and Seles's mother was the one who orchestrated the attempt on Zelos's life when he was eight, hoping that his death would make Seles the Chosen One instead. Zelos has Feelings about half-elves thanks to that, though he does have a soft spot for Seles (she's his sister, after all, and just as much a victim as he is); and, more indirectly, he also has Feelings about his father's adultery. As a result, Zelos's flirtations are usually less lecherous than they seem at first. He doesn’t persist if the recipient says no or is obviously uncomfortable. When Colette became lifeless during her angel transformation and was incapable of responding to anyone, there was a notable lack of any flirtations from Zelos, implicit or otherwise. He even gets angry at Sheena for suggesting that's something he would do. The only exception to this rule seems to be with Sheena, and since Sheena is more than capable of holding her own and punishing Zelos every time Zelos goes too far, this is more likely an unconscious self-punishment on Zelos's part -- a good way to stop him from becoming his father.
(I’m still putting the serial flirtation as part of his permissions here, just in case there are players who don’t want to deal with it, since Zelos can come on very strong.)
Zelos is bisexual, leaning towards straight because of his responsibilities as a member of the Chosen mana lineage. One of the game mechanics allows him to flirt with every woman in both Sylvarant and Tethe'alla, but he also seems to have no problem whatsoever labelling Lloyd, Regal, and Genis his ‘hunnies’ alongside Colette, Sheena, Raine, and Presea. Given how Zelos acts around Lloyd during some parts of the game, there’s a good chance he’s attracted to Lloyd too, although he never brings that up because any idiot paying the slightest attention can tell there’s no coming between Lloyd and Colette. Despite Zelos's responsibility for the Chosen mana lineage, Tethe'allan society doesn't seem to have any hang-ups about bisexuality and homosexuality, so as long as Zelos fulfills his duty it doesn't impact his opinion of himself. He could be Goddess's gift to everyone instead of just the one gender.
One of the few things Zelos has strong feelings about right from the get-go, unsurprisingly, is what role parents should take with their children. It's why he dislikes Lloyd's dad, Kratos, and why siding with Kratos in the game costs affection from Zelos. In Zelos’s eyes, Kratos abandoned his son, and then tried to make his son fix his mistakes – all without so much as a 'by the way, I'm the dad you've been wondering about all your life, and I care about you'. Kratos embodies a lot of the things Zelos can't forgive his own dad for, making any association with him a point of contention in the group.
Because his mother explicitly rejected him and his father implicitly rejected him, Zelos suffers from a dangerous lack of self-worth beneath the fun-loving and happy façade. One of his wishes in the game is that the assassin from when he was eight succeeded in killing him, because then Seles would be the Chosen and obviously she would be much better at it. That's dangerously akin to wanting to shove the responsibilities of a position he hates at the half-sister he loves, though, so Zelos has avoided her ever since they were kids, and convinced himself that she hates him even though she doesn't. By the end of the game, Zelos is suicidal. It's been a low-key thing throughout his life, enough for him to believe – or want to believe – that he doesn't particularly care about anything, least of all himself. And it's that low-key desire which drives him to spy for three different opposing factions, because the danger doesn’t factor into his decisions at all and he genuinely doesn't care what happens to him when he's caught. If he can play the field, that increases his chances of getting what he wants, and if it doesn't work, it doesn't matter, because he'll be dead and beyond caring anyway. His attitude only changes when he meets and starts traveling with Lloyd’s group, and it doesn't change overnight.
In spite of literally everything mentioned so far, Zelos is basically a good man who doesn't want bad things to happen to people who don't deserve them. He just hasn't had reason to struggle with questions of morality up until he makes friends with Lloyd, Colette, and the others. Genuine friendship was not something he expected to happen, and the question of what decision to commit to plagues him for the duration of the game. When he reveals himself as a traitor and tries to get the group to kill him just before his canon point for Khu Iodian, it’s a culmination of that lack of self-worth and suicidal desire, not a decision to commit to the bad guys. When Lloyd refuses to kill him, that opens up the avenue for Zelos to make a moral decision -- and he does. He picks himself up and goes to help them. A lot of Zelos's self-worth hinges on Lloyd throughout the game; this seventeen-year-old kid, who seems utterly incapable of not forgiving someone and never once suspects that not everyone traveling with him shares his idealism, is the first person to see through Zelos's mask. Zelos goes from dismissing him at the beginning of the game to wanting to move heaven and earth for him near the end, and the change is made even more stark by the deciding factor of the two endings. In a nutshell, if Lloyd doesn't question whether he can trust Zelos, Zelos survives. If he questions it, Zelos dies.
Zelos doesn't plan to surround himself with people who are better than he is, but that's exactly what ends up happening, and it's the reason why he makes the right choice after everything else has been stripped away. Lloyd's dream for the future gives Zelos hope that he can have a future, and that one day he can match the others.
Because of Zelos's canon point, he saw Keeliai and Tushanshu as a bit of a reprieve. He thought he wouldn't have to make any life-changing decisions there, wouldn't have to face anything, wouldn't have to plan for a future he might not have. Sheena, Raine, and Kratos made things a little more complicated, though, sitting as constant reminders of Zelos's life back home. After nearly a year in Keeliai, some of Zelos's mask has already fallen away -- enough that he made the decision to go back home when he got presented with the choice, to help Lloyd.
He's going to be more pissed about not being back home than he will about the whole 566-years-have-passed thing.
Appearance:
1 2 3
Abilities:
Swordsmanship skills: Zelos's equippable weapons in the game are swords, daggers, shields, and defensive gauntlets. He's a proficient swordsman even without access to his other abilities. Because he always has either an exsphere or his Cruxis crystal equipped during the game, he can use his sword/dagger to send small waves of damaging energy at his opponent (Demon Fang, Sonic Thrust, or Light Spear). Zelos is stronger and faster than average, and he can jump higher than normal and fall easily from heights that would kill un-enhanced humans. The Cruxis crystal he’s wearing by the time of his canon point confers even more benefits, explained below. Exspheres also allow for defensive techniques; for Zelos, that technique is Guardian, which instantly summons a flickering green shield around him capable of deflecting most physical and magical attacks.
Magic artes: There’s a variety of elemental artes Zelos can learn during the game, thanks to his ingestion of a magical substance called aionis. However, when left to his own devices, his AI prefers fire and front-line fighting. Realistically he'd have the following abilities in Khu Ioduan:
- Fireball/Eruption. Fireball is a novice-level spell that summons three balls of fire in quick succession and hurls them at an enemy. Eruption is the evolution of Fireball, and it turns a small marked space of the ground into an erupting volcano complete with magma/lava. Both of these spells require 3-10 seconds of Zelos concentrating beforehand which cannot be interrupted (the exact prep time is randomised based on stats).
- First aid. Heals most minor wounds on either himself or someone else. As the name implies, it's good for use as quick healing in the field until the injured party can be brought to a proper healer. Requires the same prep time as Fireball and Eruption.
- Lightning. Novice-level spell that summons a bolt of lightning down onto an enemy. Requires prep time.
- Wind blade. Novice-level spell that strikes an enemy with sharp, localised damaging gusts of wind. Requires prep time.
- Stone blast. Novice-level spell where small stones burst from the ground under an enemy. Requires prep time.
Combination magic/blade attacks: The elemental artes above all require preparation time, and fail if Zelos's concentration is broken. They're best used when he's fighting in a group for that reason. He does have a few attacks, though (Lightning Blade and Hell Pyre) which don't require any prep time at all – just a blade. They’re not as powerful as the full artes, but add extra electricity damage with a bolt of lightning and fire damage with a ball of fire to Zelos's sword attack, respectively.
Angelic artes: Equipping a Cruxis crystal with a key crest transforms the wearer into an angel. Zelos can turn all his senses on and off at will, summon translucent angelic wings that allow him to fly, sense mana (magical energy), turn on and off basic survival functions like sleeping, eating, and breathing, and beam thoughts telepathically into someone else's head. (This is one-way telepathy only – he can't read minds. This is also in his permissions.) The Cruxis crystal stops aging and confers functional immortality. All other things being equal, Zelos will live forever. This doesn’t mean he can't be killed, however – if someone stabbed him right where the Cruxis crustal is at the base of his throat, destroying the crystal, he'd pretty much be dead. And a serious enough injury anywhere else that doesn’t get healed in time could also do the job. The Cruxis crystal also lets Zelos use an angel skill called Judgment. Like other elemental artes, it takes some prep time, though he seems to be a little more immune to his concentration getting broken; and when he casts it, giant beams of light spear through the ground randomly in a wide arc around him, damaging anything that gets caught in them. Judgment can also turn into Divine Judgement if Zelos has taken a lot of damage in a short amount of time, which is much more powerful and spreads even father out.
Suitability:
At the end of Tushanshu, Zelos made the decision to go back home and face the music. That was a pretty big deal for him, and he's going to be a little pissed that he didn't get to follow through. This'll make him more active in Khu, especially in exploring the area and looking for a way out. Determination can carry you a pretty long way, even when you're surrounded by three metaphysical planes in constant ravaging chaos.
Inventory:
- Cruxis crystal, a small red gem and a key crest worn on Zelos's chest at the base of his throat.
- Sword and shield as seen here. The sword, Last Fencer, is given to Zelos by Seles after beating her in the coliseum. Technically this only happens after Zelos's pull point for Khu Ioduan, but that's a matter of game mechanics, and there's no reason Zelos wouldn’t get the sword from Seles as soon as the coliseum battles unlock.
- Wing pack, a small piece of magitechnology that fits in your pocket and works exactly like an Infinite Bag of Holding. One wing pack can conveniently carry an entire transport boat.
- Within the wing pack, a rheaird, a one-man flying machine used mainly in Tethe'alla to get places very quickly. It usually needs a source of magical energy to work, which is why it wouldn't be able to get very far from Aifaran.
Talent Preferences:
- Alteration
- Illusion
- Destruction
• Writing Sample •
566 years, everyone keeps saying. That's exactly 565 more than most of the Foreigners -- wait, Dreamfolk -- were promised. A lot of people seem bent out of shape about it, but Zelos is a lot more preoccupied by the fact that he's still in Keeliai at all, damn it.
Except it's not Keeliai anymore. Now it's Aifaran. A different turtle. Different lots of turtles. A different place. A different city.
"This isn't what I asked!" Zelos yelled into the sky when he first realised where he was. "This isn't what I asked for! What kind of omnipotent turtle can't even send one handsome guy back across countless dimensions so he can help his friends save the world!?"
Bad service, that's what it was. Bad service.
Zelos wanders through the city for a while, the Seaglass City, noting how the kedan aren't the only species anymore and the buildings look totally different. The entire city is like a mix of the water and earth districts from back in Keeliai. He finds his way to the edge of the lush vegetation and presses against the barrier holding back the planes, then quickly changes his mind and turns back. Who knows what's out there? Giant mutated dragons, probably. They can wait.
Maybe Zelos should get a bird's eye view of the place. He hops on the Skyway's elevated train, and about halfway through the journey decides that squinting through the windows isn't enough; he pulls one open and starts climbing out.
A reptilian-looking passenger sharing the train with him squawks in surprise. "What are you doing?"
"Having a little fun." Zelos pauses and looks back. Hm... it's hard to tell whether the passenger is a man or a woman. Oh well. "What do you say? Want to come and appreciate the sunset with me?"
"No!"
"Ouch." Zelos closes his eyes and shakes his head. "That hurts. Don't you trust me to behave myself?" And, with one last smile, he pulls himself through the window and lands effortlessly on the roof.
It's amazing how much your outlook can change when you ride the top of a train over a glittering coastal city, wind whipping into your face and tearing through your hair. Maybe, Zelos thinks, this won't be such a bad place to live while he tries to work out what went wrong.
Except it's not Keeliai anymore. Now it's Aifaran. A different turtle. Different lots of turtles. A different place. A different city.
"This isn't what I asked!" Zelos yelled into the sky when he first realised where he was. "This isn't what I asked for! What kind of omnipotent turtle can't even send one handsome guy back across countless dimensions so he can help his friends save the world!?"
Bad service, that's what it was. Bad service.
Zelos wanders through the city for a while, the Seaglass City, noting how the kedan aren't the only species anymore and the buildings look totally different. The entire city is like a mix of the water and earth districts from back in Keeliai. He finds his way to the edge of the lush vegetation and presses against the barrier holding back the planes, then quickly changes his mind and turns back. Who knows what's out there? Giant mutated dragons, probably. They can wait.
Maybe Zelos should get a bird's eye view of the place. He hops on the Skyway's elevated train, and about halfway through the journey decides that squinting through the windows isn't enough; he pulls one open and starts climbing out.
A reptilian-looking passenger sharing the train with him squawks in surprise. "What are you doing?"
"Having a little fun." Zelos pauses and looks back. Hm... it's hard to tell whether the passenger is a man or a woman. Oh well. "What do you say? Want to come and appreciate the sunset with me?"
"No!"
"Ouch." Zelos closes his eyes and shakes his head. "That hurts. Don't you trust me to behave myself?" And, with one last smile, he pulls himself through the window and lands effortlessly on the roof.
It's amazing how much your outlook can change when you ride the top of a train over a glittering coastal city, wind whipping into your face and tearing through your hair. Maybe, Zelos thinks, this won't be such a bad place to live while he tries to work out what went wrong.